Alien Shooter: Vengeance (also known as Alien Shooter 2) is a top-down shooter video game for Microsoft Windows developed and released by Sigma Team in 2007 as a sequel to Alien Shooter. A remade version called Alien Shooter 2: Reloaded features changed game mechanics and a few new levels.
The game starts with the player arriving at the on-site M.A.G.M.A facility. After meeting with the local commander, General Baker, the player goes on their first mission: searching for survivors within the facility while fending off waves of aliens. Non-player characters in this mission include Nicholas, an engineer who provides rewards if the player fulfills his requests, and Kate Lia, a mercenary hired by M.A.G.M.A. who is abducted by the aliens when the player becomes trapped in the facility's computer room. While at the facility the player is also asked to disable a self-destruct program that threatens the facility. Once the program has been shut down, General Baker concludes that the aliens must have a leader, and it is the leader who activated the self-destruct program. The player also discovers that the M.A.G.M.A. Energy Corporation has made a deal with General Baker in sometime, asking him and the rest of the mercenaries to shut the entire base down in return for a large amount of money. The player is then sent to the next facility, the ME2 Base.
If the player chooses to go to the alien leader and save Kate, General Baker will scold the player for disobeying him. He also reveals that the downloaded data contains information on how to control the aliens and that he plans to use it. In a confrontation with the player, Baker is killed. On their way to save Kate, the player engages the aliens, leading to a final battle in which the player kills the Alien Basilisk (alien leader). After defeating the alien leader, the player discovers that Kate is dead already by the time the player reaches her. The disk containing the data on controlling the aliens and the portals is destroyed. Without the leader control, factions in the alien army have begun to fighting each other instead of attacking humans, enabling human military to take down the disorganized alien force gradually over time. The game ends as cities suffering from alien invasions begin to recover peacefully.
A stand-alone add-on was released in 2010, titled Alien Shooter 2: Conscription. It features a new campaign, a few new weapons, and new types of monsters. The story is a prequel to the original game, telling the story of a new recruit of the M.A.G.M.A. corporation, who is stationed on one of the military bases. Suddenly, the base is attacked and the player is forced to fight for his life. Later, he is assigned by General John to assist Officer Donaldson and his squad in the protection of a secret bunker. The mission is a failure, all the squad is killed by aliens, and the player heads to the evacuation site, where he is ambushed by his own troops. Surviving the ambush, he heads to the bunker in order to find out what dark secrets are hiding. After discovering the bunker is full of alien eggs, the player, allying himself with Corporal Jane who was also betrayed, destroys the facility and travels to another base using a teleporter device. The player and Jane get separated and the player learns these aliens were being used to fight the invasion. Even though Jane is killed by General John, the player succeeds in defeating both hordes of escaped aliens and General John's personal army. The player confronts General John, who is piloting a giant mech-suit and kills him, and then blows up the bases' reactors. The game ends with the aliens escaping the base, leading up to the events of Alien Shooter: Vengeance.
GameSpot gave it a rating of 7.5 out of 10, concluding that "Retro shooters don't get any bloodier or more intense than this." William Usher of Gaming Blend calls it "an adrenaline-pumping experience that has non-stop thrills and top-notch action," giving it a 4.5 out of 5. Dominic Dansin of Game Industry News notes that with this game, "you know what you are going to get" and while it will likely not win any awards, it is still "a lot of fun."
I had plenty of first-person shooters, combat sims, space trading games galore, and platformers to pick from in my diskette boxes of goodies. But the one game that kept me coming back for more, time and time again, was The Incredible Machine.
Ocean Software and Digital Image Design have a number of great games under their collective belts. One memorable DOS game is Epic, an immense space shooter with a fantastic story and beautifully rendered graphics.
too bad all the sheep bought ps2's instead, as if that could somehow be justified by the content of the console. I wonder if the DC had dvd playback in addition to its headstart and vastly superior (especially considering its short lifespan) library of games, things would have been different. Sega should have been exalted above all console makers and game designers. Who knows how many of these games would have had legacies that far outshine those of our current generic FPS heavy gamescape. EVEN MY RPG'S TODAY ARE SHOOTERS!!! oh well. (ofc its not that i don't like shooters, but sheesh)
Individual puzzle pieces were posted on twitter and discord by the game's developers and voice actors over a period of a few days, and 2 hidden behind riddles. One locked behind a passworded zip file and a set of riddles posted by Overkill_Tobias, although the password was found through codebreaking before the last part of the riddle could be posted. 2b1af7f3a8