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- Modifiers (":", "|", "~", ","): Select and/or disable the multiple event-module combinations. - Which Event (":name", ":name1", ":name2", etc): Specifies the name of the event to watch. This must be followed by a "~" if multiple event modules are to be attached to the event. - Event Module (":name", ":name1", ":name2", etc): Specifies the name of the event module to watch, and which event to attach to. This must be followed by a "~" if multiple modules are to be attached to the event. - Action: The value of the event. Can be "on", "off" - Component: The output component to connect to the event. Can be a positive integer (for example "8" means a 8-bit output), or a component such as "A". - Device: The device to use for the output. Can be a component such as "A" or "S". - Instance: The number of occurrences. For example, the trigger output will only be activated once if the event is marked with Instance="1", and twice if the event is marked with "Instance=2". - Wait Time: The length of time to wait between the signal being generated and the output being activated. 10V = 1 second. - Module: The name of the module to be connected to the event. Can be a positive integer (for example "1" means a 1-bit input), or a component such as "A" or "R". - Delay: The delay between the event being generated and the output being activated. For example, the trigger output will only be activated after the event has occurred for a specified period of time. 10V = 1 second. - Rename: If you modify the name of a module after it has been selected, SynthEdit will automatically rename it to the new name. - Dirty: If the module is changed, the name will be marked as dirty (tri-state) and the dirty/clean checkbox will be flagged, unless the dirty flag is on. This will bring the dirty checkbox in the module's section to the status area. Module Selection - Click: Select the module by clicking the name - Double click: If the double click is detected, it will select the module by setting the "click" flag to 1. a5204a7ec7
By adding various External Event Crack modules to SynthEdit, you can do things like automatically turn a track on when a user loads an external file. When you need a bit of "glue" to hold your virtual circuits together, an external event module is the perfect solution. The parameter "Low Value", is the value to use for a low (unsignaled) output. Because this value is changed by the event module itself, you don't have to worry about where the value comes from. The parameter "High Value" is the value to use for a high (signaled) output. Because this value is changed by the event module itself, you don't have to worry about where the value comes from. The parameter "Pulse Width" is the duration of a pulse in pulse mode. 10V = 1 second The parameter "Check Delay" is how often to check the state of the event. 10V = 1 second If you want a continuous output, you can set "Mode" to Continuous. In this mode, the internal output is disabled and set by the event module. When the event state changes, the output is set. So, if the event is signaled, the output is high. If the event is not signaled, the output is low. Event Module Example: To create an external event module that automatically turns on a track when a user saves a file, use this for the "mode" parameter: input "Save" { high value [1] pulse width [10V] check delay [10V] mode continuous name "Save Event Module" } When a user saves a file and triggers the "Save" event on "Save Event Module", an output of "high" will be put on the track associated with this module. When a user turns off the track with the "Save Event Module" module, an output of "low" will be placed on the track associated with this module. Why? Let's say a user loads a file with audio, then chooses to save the file. The track associated with the "Save Event Module" module would change from continuous to a high value, sending a signal that the user must turn off the track. What's important to understand is that the external event module is only listening for events that are triggered by SynthEdit itself. So, to make this module work, SynthEdit has to be running, the module has to be hooked up and the
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