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Available craft to fly are seven starfighters. Like the films, the player initially pilots craft such as the TIE Fighter, TIE/sa bomber, and TIE/IN interceptor, all of which lack shields and a hyperdrive. However, there are few missions where the player is part of swarms of fragile craft conducting near suicidal assaults (as what the canonical Imperial Navy would do).
As the TIE Avenger, TIE Defender, and Missile Boat far exceeded the capabilities of existing starfighters, later iterations of the X-Wing series either toned them down or made them unavailable.
Shields of capital ships and space stations will not regenerate once depleted. As well, capital ships such as Star Destroyers and Mon Calamari cruisers feature far less weaponry than their official sourcebook statistics. Consequently, they are not as much of a threat (if a player "surgically" takes out all their weapons effectively rendering it defenceless, and/or finds a blind spot by parking just behind the capital ship's engines), though it still requires much ordnance to destroy them. This was a design compromise reflecting the limitations of the game engine at the time - since the targeting and combat AI of each turret on a starship used almost as many resources as a single starfighter, the presence of a single Star Destroyer would count almost as much as an entire squadron of fighters.
The Collector's Edition featured a completely redone introduction cutscene, all of it was fully rendered. There is now a Super Star Destroyer and a Nebulon-B frigate alongside the many Imperial Star Destroyers. During the assault on the Rebel platform, the Imperials are attacking with TIE Bombers instead of just TIE Interceptors, making the assault more realistic as starfighters' laser cannons would have been unable to do significant damage to a large space station. However the kind of bombs they use to bombard the facility, do not appear in-game.
Star Wars: TIE Fighter is a 1994 Star Wars space flight simulator and space combat video game, a sequel in the Star Wars: X-Wing series. It places the player in the role of an Imperial starfighter pilot during events that occur between The Empire Strikes Back and Return of the Jedi.
Laser cannons and ion cannons serve as short range weapons, damaging or disabling targets respectively. Some starfighters carry limited number of missiles or torpedoes for additional range/firepower. As with X-Wing, the player needs to balance power allocation between weapons, engines, and shields (when available); some craft also require the player to further balance power for a beam weapon (a tractor beam which can prevent enemy fighters from maneuvering temporarily, or a jamming beam which can disrupt the defensive fire of enemy capital ships). The player can also change the firing modes of their fighter's weapons (for example, having a pair of laser cannons fire together or alternately). If the ship possesses shields, the player chooses the shield balance between front and rear.
Serve the Emperor! Join the Imperial Navy and Save the Galaxy!Pirates raid interstellar traders. Terrorists threaten the galaxy. Through their treachary on Yavin, the alliance of rebels and other criminals has threatened the very foundation of the Empire. As an Imperial Navy starfighter pilot, you will safeguard imperiled lives throughout the Galaxy. Only the Emperor can save us from total chaos and destruction. Join his cause in eliminating this rebel uprising as the Empire strikes back!
Drawing from the foundation of the previous game, TIE Fighter focuses primarily on one-on-one starship combat, with occasional non-combat objectives as well as attacks on larger capital starships with heavier weaponry. The biggest change in gameplay comes from the inclusion of unshielded TIE fighter craft, which are vastly underpowered compared to the Alliance's basic fighters. Dealing with this mismatch in firepower and durability is one of the primary challenges early on. Later on, once more advanced ships equivalent or superior to their Rebel counterparts become available, the experience of playing TIE Fighter is much more akin to that of X-Wing. With the exception of TIE Fighters and TIE Interceptors, which are short range only, all craft have both laser weaponry and long range warhead launchers, the latter of which has limited ammunition; when using later craft, prioritizing targets and being able to determine the best situations in which to use one's warheads is crucial to success.
The starfighters of the Imperial Navy represent a wide range of different ship types. While some are mass-produced and can be easily destroyed by any decent Rebel pilot, others leverage the near-limitless resources of the Empire to create truly impressive vessels far beyond the means of what the Alliance could create. Players will start out with fairly basic ships, and gradually gain access to better ones as they progress through their battles.
In the wake of the Battle of Hoth, through their treachery at Yavin, the alliance of Rebels and other criminals have threatened the very foundation of the peaceful Empire. The Imperial Navy is called upon to eradicate the last of the rebellion and restore law and order. As an Imperial navy starfighter pilot, you will safeguard imperiled lives thoughout the galaxy. Join the Emperor's cause in eliminating the Rebel uprising as the Empire strikes back!
The Imperial Navy is called upon to eradicate the last of the rebellion and restore law and order. As an Imperial navy starfighter pilot, you will safeguard imperiled lives thoughout the galaxy. Join the Emperor's cause in eliminating the Rebel uprising as the Empire strikes back!
The TIE/ln, a descendant of the T.I.E. starfighter and the V-wing starfighter, both developed for the Galactic Republic, was manufactured by Sienar Fleet Systems. In addition to the T.I.E. and V-wing, it was also descended from the TIE starfighter, the first TIE model developed for the Galactic Empire.
Primary armament was a pair of laser cannons. These cannons were relatively powerful, and a well-placed hit on a starfighter or medium transport could damage or destroy it. It did not carry missile tubes, but such weapons could be added on if necessary. 2b1af7f3a8