Full screen viewing is available. To get into full screen mode, move your mouse over the video player and the player controls should appear. Click the icon on the far right in the player controls, which should expand the player to full screen. When in full screen mode you can exit by clicking the icon again. The player control bar will disappear after a few seconds once the mouse has been inactive. To get the player control bar to re-appear just move the mouse. Another way to get out of Full Screen mode is to click the ESC key on your computer.
BSN.cloud is an innovative, secure and scalable platform delivering varying levels of player, network & content management services. The Control Cloud level of service is free for all BrightSign players giving access to real time player health, diagnostics and controls at anytime, anywhere with your choice of CMS. For a complete set of network and content management tools, the Content Cloud service is offered as an affordable annual subscription. Overview Video
BrightSign LLC, the global market leader in digital signage media players, is headquartered in Los Gatos, California, with offices in Europe and Asia. BrightSign designs media players and provides free software and cloud networking solutions for the commercial digital signage market worldwide, serving all vertical segments of the marketplace. BrightSign products are known for their signature reliability, affordability, market-leading technology and unsurpassed performance. Connect with BrightSign on Linkedin.com, Twitter.com, YouTube and Instagram
Of course once-upon-a-time ad-free HBO was the only game on traditional cable for streaming movies, movies, movies. Which serves as another proof point, if any were needed really, that in digital media the giants of today could be laid low soon as competition, innovation, and consumer tastes change and are satisfied by new or more nimble players.
In an interview that aired Monday, Malone said his previous reservations about HBO Max's ability to be a dominant player in the crowded digital-streaming landscape will be addressed once the AT&T-owned service is under the same roof as Discovery.
Meanwhile, thanks to smartphones, competitive esports, and rich, Hollywood-level experiences that cast the player as the star, gaming has gone global and expanded across generations. Gaming may have started as an individual experience, but it is now highly social. And game companies have evolved to monetize many aspects of gaming, from subscriptions, in-game purchasing, and extensible games that operate more like services, to embracing the social experience of gaming with multiplayer, branded content, and virtual goods.
Whether they are simple, time-filling mobile games or rich, immersive, and social games drawing in tens of millions of players, gaming competes for screen time. Streaming video providers should note that about half of all US gamers say that playing video games has taken time away from other entertainment activities; unsurprisingly, these percentages increase for younger gamers. Other markets appear similar: Just over half of gamers in the United Kingdom, and just under half of gamers in both Brazil and Japan are also sacrificing other entertainment activities to play video games. 2b1af7f3a8