Developer(s): Tri-AcePublisher(s): Square EnixGenre: RPGWikipedia: LinkGame review links: Metacritic: 84/100Game description: Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that \"sealstones\" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System.
The fact of the matter is that the PS4 is too weak for emulation, For that reason alone, Sony had to sacrifice accuracy in order to gain performance, but the PS4's emu has more accuracy than PCSX2 in terms of GS since all emulation is done on the cpu, As for the other parts, PCSX2 is much better at emulating it, For instance PCSX2 syncs VU0 extremely well; the PS4 doesn't, and it's because it doesn't have the horsepower to do that, and that has to lead to games like Rayman 3 being unplayable without overclocking the EE at a specific offset.
Each PS2 game PS4 package file (.pkg) includes the emulator itself, there is no included emulator in the PS4 firmware. although The PS4 firmware has some PS2 emulator specific features, like the functions sceLncUtilIsPs2Emu, sceShellCoreUtilGetImposeMenuFlagForPs2Emu, sceSystemServiceAddLocalProcessForPs2Emu, or sceSystemServiceShowImposeMenuForPs2Emu.
Emulators are programmed to be accurate for the games that they were extracted from, and that alone provides a challenge for accurate emulation. since emulators include per title patches, and different default settings, and since the Playstation 2 hardware is known to be one of the most complex systems to emulate, any small change in configuration can have negative consequences in games.
Also note that the BIOS itself is included in the game's pkg and it is the exact same BIOS that was used in the ps2_netemu. Another important thing is the lack of encryption mechanism for PS2 game disc image file, this time it is just a plain ISO file, but the emulator still supports LIMG sector that allows the usage of non-2048 sector size discs. Memory card is also decrypted, but the emulator checks the crc of some of the regions to ensure that the memory card was Not modified. the PS2 Emulator supports LUA scripting by \"Lua Bridge\", and it is an extremely powerful interface that provide many possibilities to improve compatibility.
The PS2 bios is the file PS20220WD20050620.crack included in every PS2 game .pkg. It Is exactly the same BIOS that Sony used in ps2_netemu.self in PS3. Due to lack of many X modules homebrew compatibility is limited, and many of those need to be recompiled to use non X versions of modules, or need to load open source versions of them thru mc/cdvd. Important non X module that is missing is libsd, and homebrew that need it, will most likely fail to boot, or error.Bios is know to blacklist some titles, and refuse to boot them. This include all titles with 00000000 000000A0 flag from that list (click here) 153554b96e